Workforce shortages are very costly. They contribute to the largest line item of nearly every P&L (profit & loss) statement – Labor. Yet, many times we never take the time to understand the true “cost” to the organization. We focus on filling the positions so we can remain operational, and never take the time to understand the short and long term affects of ignoring the root cause of the shortage.
If you asked any gaming executive where their greatest turnover is, indisputably the answer would be “housekeeping.” And the largest volume of jobs (approximately 20% of all jobs within a hotel/casino ) are in housekeeping. So when you add up the financial impact of this “churn”, it grows exponentially.
The “short term” expenses that add up rapidly are both ’soft and ‘hard’ expenses. They can be grouped into a few categories: pre-departure, coworker burden, selection and sign-on. Here is a great white paper, titled Calculating the Cost of Employee Turnover, that Recruiting Nevada released several years back when we were tackling Nevada’s nursing shortage. There is a worksheet on the last page that will help determine what the actual cost of turnover is. It is a great resource that we have used many times over.
To share some of our findings from the nursing shortage case study - the cost of replacing a nurse was approximately $77,000 or nearly 1.5 times annual salary. Some of the area hospitals were experiencing turnover rates above 20%, which is nominal compared to what I have heard GRA turnover is. So when you take a nursing workforce of several hundred, calculate the annualized turnover and multiply that by the cost-of-replacement, the financial impact quickly creeped into the millions. And this was for one hospital! Add up the 14 hospitals we were working with and we were looking at a $100+ million problem.
I suspect the problem is much worse with the GRA shortage. First off, some properties would love to have a turnover rate as low as 20% (I have heard of some with over 100%). So for practical purposes, let’s stick with 20%. Arguably there are more than 12,000 GRA positions in the market. I think the Culinary Union has over 12,000 GRA members. And to be conservative, we will use a cost-of-replacement of 1x annual wages. So here are some very rough numbers:
12,000 x 20% (turnover) = 2,400
2,400 x $27,000 (estimate 1 yr. wages) = $64.8 million
$64.8 million is a big number. So using very, very conservative numbers – this is clearly a huge problem. If we were to increase the turnover rate to 25%, it would impact the number by an additional $16.2 million (you can see how the number grows exponentially).
So – that gives us an idea of the ’short-term’ expenses. And fortunately, these can be corrected by an increased supply chain and improved retention rate, both at the property level and industry level. Note: It will require an industry correction to solve the shortage.
Unfortunately, there have been some long-term costs that can never be reversed. These long-term expenses typically come by way of increased wages caused by the strain of the workforce shortage and/or the overall damage done to the image of the profession. In the case of the GRA shortage – probably both.
It is difficult to measure the financial impact to the image of the profession. It can be done over time, but initially it cannot. However, the increased wages can easily be measured…..Taking a look at the 2002 collective bargaining agreement, GRA wages were increased $3.32 per hour over a 5-year period. Using the same 12k (member) number above, there is an $82.9 million annual impact from these wage increases.
So cumulatively, it is nearly a $200 million annual problem for the gaming industry. That’s a lot of money…money I bet the gaming industry would love to have back in their pockets right now, all things considered.
Personal note: Thank you to all that have been confidentially commenting on this series and providing me with real ‘intelligence’ on the problem. Together, we will solve this workforce shortage and keep Las Vegas the premier vacation destination.